3D Art
3D Art
Job Details
Vacancies
1 position
Experience Required
No experience required
Job Description
Creating the artistic vision of our products, from what you see and experience on screen to the cabinet you interact with at the arcade, this is a highly creative role for an artist with a vibrant imagination coupled with a high degree of artistic skill. Happy tackling the job of being an individual contributed while championing the artistic vision of the game, this role is highly impactful and rewarding. This role values working in a highly collaborative team that celebrates artistic passion, creativity, innovation, and a strong desire to make big contributions to amazing arcade games and experiences
Key Responsibilities:
- Create character, creature and structural concepts
- Create environmental concepts that include landscapes, architectural designs, props and occasional mood paintings
- Create polished illustrations
- Iterate on in-game asses with production artists via paint overs, studies and group critiques
- Create high-quality 3D models, textures and UV maps
-Work with team leads to flesh out and expand the games artistic direction beyond the screen, contributing to the cabinet design, cabinet art, lighting and gameplay
- Develop relationships with the design, engineering and software teams to help maintain a “Gameplay First” approach to game development
- Create storyboard sequences that implement storytelling and communication objectives
- Experience in using source control (Git, Perforce) is a plus
Required Skills and Experience
- Bachelor's in fine arts, Animation or other similar education qualification.
- Strong portfolio that showcases a good grasp of fundamental concepts of 2D/3D art with project-based work (game-based work will be a plus).
- 2-4 years experience in art pipelines, creation of 2D/3D art assets and animation.
- Working knowledge of 3D art techniques and software packages such as Maya, 3Ds Max or Blender
- Knowledge of Adobe Product Suite (Photoshop, Illustrator is a plus)
- Comfortable working with designers and gameplay programmers in game engines (Unity, Unreal) and basic knowledge of game engine interface, asset transfer from art-based software to game engines
- Experience in using source control (Git, Perforce) is a plus
- Ownership of your work where you feel your contributions matter to the end product.
- Mentoring by leads and guidance given to make oneself a better creative.
- A team that focuses on RND and visits arcades, outdoor entertainment venues, museums and galleries on a regular basis.
- Workshops and game event access for constant exposure to the trends within and outside the industry.
- Access to engineers, gameplay developers, product owners who will help you with their wealth of experience.
A team that is focused on the growth of their individual members and supports each other while being honest and open.
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