Location
D05 Pasir Panjang, Hong Leong Garden, Clementi New Town
Job Type
Full-time
Experience
Mid
Category
General
Salary
$3,500 - $8,000
Posted
3 weeks ago
Expires
Jul 10, 2026
Views
6

Job Details

Vacancies

1 position

Experience Required

No experience required

Job Description

We are seeking a skilled and detail-oriented 3D Rigger to join our team. In this role, you will help bring characters and creatures to life by creating robust, flexible, and animator-friendly rigs that perform reliably in a production environment. You will collaborate closely with animators, technical artists, and engineers to ensure high-quality deformation, usability, and performance across both DCC tools and the game engine.

This role is ideal for someone who enjoys working at the intersection of art and technology, has strong troubleshooting instincts, and is passionate about building high-quality character rigs for AAA games.

Responsibilities:

  • Create, maintain, and optimize production-ready character and creature rigs in Maya and Unreal Engine (Control Rig).
  • Develop animation-friendly rig controls that support a wide range of motion, performance capture, and gameplay needs.
  • Collaborate closely with animators to improve rig usability, address deformation or animation issues, and iterate based on feedback.
  • Work with technical artists and engineers to ensure rigs integrate smoothly into the game pipeline and runtime environment.
  • Learn and operate within the studio’s proprietary rigging systems, tools, and pipelines, contributing improvements where appropriate.
  • Debug and resolve rigging, deformation, and performance issues throughout development.
  • Support additional 3D art and technical tasks as needed, including skinning, mesh preparation, minor modelling adjustments, and assisting with animation or engine integration workflows.
  • Support polish and refinement phases to ensure rigs meet AAA quality standards.

Requirements:

  • Bachelor’s degree in Animation,Computer Graphics, Game Art, Computer Science, or a related field (or equivalent practical experience).
  • Strong proficiency in Maya rigging, including IK/FK systems, constraints, skinning, deformation techniques, and space switching.
  • Solid understanding of character anatomy, motion, and deformation principles.
  • Proven hands-on experience with Unreal Engine Control Rig, including building, debugging, and maintaining complex rigs.
  • Strong problem-solving skills and the ability to troubleshoot technical and artistic issues efficiently.
  • Ability to work effectively in a collaborative, cross-functional team environment.
  • Strong attention to detail and commitment to quality.

Preferred Attributes:

  • Python scripting experience in Maya for tooling, automation, or pipeline improvements.
  • Familiarity with Unreal Engine Blueprints, particularly for animation or rig-related workflows.
  • Additional 3D experience such as modelling, skinning, or basic animation.

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